Game-Based Learning in Public and Private Sector Performance Management Initiatives-Increasing Engagement, Learning, and Retention

4th January 2017

23-24 April 2017, Manama – Bahrain Objectives Games provide immediate feedback, which has been proven to be more effective and efficient than traditional learning strategies, while exhibiting many complementary values associated with micro-learning; knowledge transfer and exchange; and coaching and mentoring. Virtual environments (Virtual Reality (VR)/Augmented Reality (AR)/Mixed Reality (MR)) and simulations are very effective at [more details]

Game-Based Learning: Disruptive Approaches to Education, Learning, Training, and Development

30th December 2016

London, United Kingdom 17-19 April 2017 Game-based Learning (GBL) emerged on the academic and enterprise scene in the late 1990s. GBL encompasses fun, engagement, serious learning, and interactive entertainment. Game-Based Learning is often considered a disruptive learning approach and is founded upon two key premises that are emerging within the fields of education, learning, training [more details]

Future of Higher Education in the Arab Countries: Challenges and Opportunities in the Digital Economy

12th January 2015

Thursday, 02 November 2017 from 14:00 to 17:00 (BST) London, United Kingdom Hosts World Association for Sustainable Development (WASD) Royal Docks School of Business and Law UN Major Group for Children and Youth (UN MGCY) Target audience Academic, research, higher education officials, policy makers, youth, NGOs, civil society groups, businesses, and other stakeholders. Focus Arab Countries The workshop [more details]