Game-Based Learning in Public and Private Sector Performance Management Initiatives-Increasing Engagement, Learning, and Retention

4th January 2017

23-24 April 2017, Manama – Bahrain Objectives Games provide immediate feedback, which has been proven to be more effective and efficient than traditional learning strategies, while exhibiting many complementary values associated with micro-learning; knowledge transfer and exchange; and coaching and mentoring. Virtual environments (Virtual Reality (VR)/Augmented Reality (AR)/Mixed Reality (MR)) and simulations are very effective at [more details]

Game-Based Learning: Disruptive Approaches to Education, Learning, Training, and Development

30th December 2016

London, United Kingdom 17-19 April 2017 Game-based Learning (GBL) emerged on the academic and enterprise scene in the late 1990s. GBL encompasses fun, engagement, serious learning, and interactive entertainment. Game-Based Learning is often considered a disruptive learning approach and is founded upon two key premises that are emerging within the fields of education, learning, training [more details]